
These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables. It adds a new Vegetable Patch, in which seeds can be planted. We have created a sample Mod called "The amazing vegetable garden mod", which demonstrates many of the new features. We currently only support a single graphics patch at a time, however we will upgrade this for next alphaĪll objects can use an optional LUA script to drive their behaviour (Please keep your sprites.png as small/compact as possible - so we can load more mods at once). Production/Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)Ĭustom graphics can be provided by data/sprites.png. Needs, and Need Providers (eg "Bladder" is a need, "Toilet" is a need provider) Grants (The only area you could add new content previously) It is now possible to create new versions of just about everything in a mod: You may want to restrict which prisoners are able to go (and work) there.The modding system has been substantially upgraded. As the Cleaning Cupboard is a source of weapons, any fight starting there could quickly become very bloody.It will sniff out most, if not all, the contraband. At the end of the corridor, place a Guard Dog. To combat this, one may put all the rooms that have sources of smelly contraband in them in a thin corridor with just one exit.However, poison is smelly contraband, and can be sniffed out by a Guard Dog. Note that Prisoners will steal Poison from this room, a source of Contraband.Prisoners will still clean even if there is no Bleach in the Cleaning Cupboard.Bleach will be automatically taken to the Cleaning Cupboard by the Workmen.You do not need to retain either the Chief or Foreman on the payroll once the necessary research has been performed.


